Assessment instructions and usability principles
Assessment instructions
Credits: Five
Type your School Code and National Student Number (NSN) into the header at the top of the assessment document.
This is a practice examination. It is designed to help students prepare for the 2026 NZQA examination of AS92006.
You should aim to write 800–1,200 words in total across all parts of the assessment.
Your answers should be presented clearly and concisely. Do not repeat the same information unnecessarily.
The task is in four parts: Part A – Short-answer questions; Part B – Describing usability principles; Part C – Examining an interface you have studied; Part D – Comparing and improving human-computer interfaces.
Mātāpono Māori
- Accurate use of te reo Māori.
- Support for te reo Māori in tools such as spell checking.
- Manaakitanga — upholding a person’s mana, or showing respect for them.
- Rangatiratanga — the right to exercise authority and self-determination.
- Whanaungatanga — building relationships with people.
- Aroha — empathy and compassion for others.
- Kaitiakitanga — guardianship and protection of the resources or people entrusted to you.
- Support for the expression of tikanga and mātauranga Māori.
Nielsen’s 10 usability heuristics
- Visibility of the system’s status
- Match between the system and the real world
- User control and freedom
- Consistency and standards
- Error prevention
- Recognition rather than recall
- Flexibility and efficiency of use
- Aesthetic and minimalist design
- Help users recognise, diagnose, and recover from errors
- Help and documentation
Usability concepts
- Internal and external consistency
- Accessibility
- System response time
Sources are named in the assessment document: Computer Science Field Guide and Nielsen Norman Group.
Part A – Short-answer questions
Identify the principle, give concrete evidence, and explain its meaning or effect.
Describe ONE way a website could demonstrate aroha. Describe how this design choice would support the needs or experience of its users.
Look at the image above it has 3 parts numbered. For each numbered red-boxed area, identify the most relevant usability principle.
Part B – Describing usability principles
For TWO different principles, connect a specific feature to the principle and explain its effect on the user.
The resources below show two views from Whittaker’s ‘Waste not, want not’ story about reducing waste and repurposing cocoa-bean sacks.
Source: Whittaker’s Chocolate — https://www.whittakers.co.nz/en_NZ
Usability Principle 1
Usability Principle 2
Part C – Examining an interface you have studied
State the interface purpose, then examine two different principles through specific features and their effect on that purpose.
Name ONE sufficiently complex interface that is commonly used or easily recognisable and that you studied before this assessment. State the purpose of the interface.
Usability Principle 1
Usability Principle 2
Part D – Comparing and improving human-computer interfaces
Compare both jam-purchase interfaces with three principles, then justify two improvements to one of them.
Watch both video files before answering. The videos have no audio: AS92006 Video Anathoth Farm.mp4 and AS92006 Video Peplers.mp4.
How to read 5(a)–5(c): The assessment requires three different principles but does not prescribe which principle belongs to each letter. The principle named by each student is shown with their response. The assessment refers to the Anathoth Farm and Pepler’s videos, but those video files were not included with the supplied documents. The annotations therefore classify the students’ written claims; they do not independently verify the video evidence.
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