Derived Grade Assessment 2026 · 92006

AS92006 Answer Lab

See how Jason and Blair answered the derived grade assessment. Read each response first, then reveal the question-specific annotations to see how each response addresses the assessment requirements.

To adjust a phrase: choose Adjust annotations, then select Edit. The editor shows categories for that question. Adjacent phrases with identical categories combine automatically. To split, select where the next phrase should begin and choose Split here. Save the label changes in your browser or export the updated page.

Assessment instructions and usability principles

Assessment instructions

Credits: Five

Type your School Code and National Student Number (NSN) into the header at the top of the assessment document.

This is a practice examination. It is designed to help students prepare for the 2026 NZQA examination of AS92006.

You should aim to write 800–1,200 words in total across all parts of the assessment.

Your answers should be presented clearly and concisely. Do not repeat the same information unnecessarily.

The task is in four parts: Part A – Short-answer questions; Part B – Describing usability principles; Part C – Examining an interface you have studied; Part D – Comparing and improving human-computer interfaces.

Mātāpono Māori

  • Accurate use of te reo Māori.
  • Support for te reo Māori in tools such as spell checking.
  • Manaakitanga — upholding a person’s mana, or showing respect for them.
  • Rangatiratanga — the right to exercise authority and self-determination.
  • Whanaungatanga — building relationships with people.
  • Aroha — empathy and compassion for others.
  • Kaitiakitanga — guardianship and protection of the resources or people entrusted to you.
  • Support for the expression of tikanga and mātauranga Māori.

Nielsen’s 10 usability heuristics

  • Visibility of the system’s status
  • Match between the system and the real world
  • User control and freedom
  • Consistency and standards
  • Error prevention
  • Recognition rather than recall
  • Flexibility and efficiency of use
  • Aesthetic and minimalist design
  • Help users recognise, diagnose, and recover from errors
  • Help and documentation

Usability concepts

  • Internal and external consistency
  • Accessibility
  • System response time

Sources are named in the assessment document: Computer Science Field Guide and Nielsen Norman Group.

Part A – Short-answer questions

Identify the principle, give concrete evidence, and explain its meaning or effect.

1(a)

Describe Nielsen’s Error prevention heuristic. Give ONE specific example of how it could be applied in an interface and describe how it reduces the chance of user error.

Source note for Jason’s 1(a) answer: the obscured phrase has been restored using the exact wording supplied by the teacher.
1(b)

Describe ONE way a website could demonstrate aroha. Describe how this design choice would support the needs or experience of its users.

2

Look at the image above it has 3 parts numbered. For each numbered red-boxed area, identify the most relevant usability principle.

Bloons Tower Defence 6 settings screen with three numbered red-boxed control areas

Part B – Describing usability principles

For TWO different principles, connect a specific feature to the principle and explain its effect on the user.

The resources below show two views from Whittaker’s ‘Waste not, want not’ story about reducing waste and repurposing cocoa-bean sacks.

Assessment requirement: Identify and explain TWO different usability principles demonstrated by the interface. For each principle: name the principle; identify a specific interface feature; explain how the feature applies the principle; explain its effect on the user’s experience. At least one of the principles must be related to Mātāpono Māori.

Source: Whittaker’s Chocolate — https://www.whittakers.co.nz/en_NZ

Whittaker’s Waste not, want not campaign page showing cocoa-bean sacksWhittaker’s campaign page explaining cocoa-bean sack reuse
3(a)

Usability Principle 1

3(b)

Usability Principle 2

Part C – Examining an interface you have studied

State the interface purpose, then examine two different principles through specific features and their effect on that purpose.

Name ONE sufficiently complex interface that is commonly used or easily recognisable and that you studied before this assessment. State the purpose of the interface.

Assessment requirement: Explain how effectively TWO different usability principles have been applied in the interface. For each principle: identify a specific interface feature; explain how the feature applies the principle; explain how it affects the interface’s ability to achieve its purpose.
4(c)

Usability Principle 1

4(d)

Usability Principle 2

Part D – Comparing and improving human-computer interfaces

Compare both jam-purchase interfaces with three principles, then justify two improvements to one of them.

Watch both video files before answering. The videos have no audio: AS92006 Video Anathoth Farm.mp4 and AS92006 Video Peplers.mp4.

Assessment requirement: Compare the usability of BOTH interfaces in helping a user find and purchase a jar of jam. Use THREE different usability principles. For each principle: identify relevant features in both interfaces; compare how effectively the principle is applied; explain how the difference affects the user’s ability to complete the task; state which interface is more effective for that principle. Finish by making an overall judgement: Which interface provides the better user experience, and why?

How to read 5(a)–5(c): The assessment requires three different principles but does not prescribe which principle belongs to each letter. The principle named by each student is shown with their response. The assessment refers to the Anathoth Farm and Pepler’s videos, but those video files were not included with the supplied documents. The annotations therefore classify the students’ written claims; they do not independently verify the video evidence.

Assessment requirement: Choose ONE of the two interfaces from the video files and suggest TWO specific improvements to its usability. For each improvement: describe the change you would make; identify the relevant usability principle; justify how the change would help users find and purchase a jar of jam.